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Description
I did this for fun and to improve my ZBrush skills a few weeks ago.
I modelled a simple base mesh in Maya, imported it into ZBrush and detailled and textured it within ZBrush. After that, I baked out the color maps and decimated the mesh with the decimation master plugin. The final render was done in Maya with Mental Ray, postwork with Photoshop.
I used this concept art as reference (found with google):
[link]
I modelled a simple base mesh in Maya, imported it into ZBrush and detailled and textured it within ZBrush. After that, I baked out the color maps and decimated the mesh with the decimation master plugin. The final render was done in Maya with Mental Ray, postwork with Photoshop.
I used this concept art as reference (found with google):
[link]
Image size
1024x2048px 208.69 KB
© 2010 - 2024 vicini
Comments2
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sau cooles Design
aber ist die Spitze im Kampf nicht etwas zu unstabil und ungeeignet?
aber ist die Spitze im Kampf nicht etwas zu unstabil und ungeeignet?